After quite a few weeks I have finished my print and play. The following link is a pdf including everything you need minus a d6 die
Click here to view and download
Wednesday, October 29, 2014
Monday, October 6, 2014
Blackwood Manor-A Creepy Exploration of the Macabre
I decided I would just decide on the game theme I would do ahead of time cause I already knew it was the idea I wanted to do no matter what.
1. It would be 3-4 players, each playing as young goth/macabre/witch girls similar to Wednesday Addams or Ashley from the Warioware series.
1. It would be 3-4 players, each playing as young goth/macabre/witch girls similar to Wednesday Addams or Ashley from the Warioware series.
2. The object of the game is to collect things such as spiders, raven skulls, spell books, torture devices or even a cursed teddy bear. Each will give you points for discovering them when you land on a plaything tile.
3. The goal of the game is to find the Phantom lover's Tome. There are also trap tiles on the board that will take away a random treasure or send you back a few spaces. To get into the Library to find the Tome, you must first find the Blackwood Key, which unlike the treasures, is found with in a trap. This adds a different dynamic because you have to fall into a trap to win the game.
4.You lose the game when you lose you character's token possession, which is lost when you lose all collected playthings and your randomly assigned plaything which is given to you at the beginning of the game.
5. You roll of a d6 die to move between 1 and 6 spaces, and can choose to land on a trap tile if you arrive at one before the end of your move. Trap tiles may also include more valuable playthings but you may pay a price in movement speed or direction, or you may not even find a plaything and lose an existing one.
6. Game lasts about 20 minutes but can be quicker if a key is found early on and they get to the library without losing their playthings and character token. However, if you find it too early and try to enter the library, you risk falling into one too many traps and losing.
7. Each plaything has a value and if a player has a higher value than the Tome finding player, they may win despite not finding the Tome. This is one tactic of winning without a key.
- Playthings found on plaything tiles are worth between 10-15 points
- Trap Playthings are worth 30 points
- The Tome is worth 75 points
8. There are 4 characters with different visual appeals and non-modifying possessions.
- Autumn- Striped black and white tights, black dress, pale with black shoulder length black hair. Possession-Black Widow Broach
- Calliope- Red lace dress, Long white hair, and red headband. Dark eyes and red lipstick. Possession- Ruby Wand
- Layla- Floor length blue spider lace dress, White pigtails and white face with black lipstick (similar to below) Possession- Voodoo doll
- Ophelia- White rose petal dress, white tights with no shoes, blood at the corner of her mouth. Possession- Vial of Blood
Thursday, October 2, 2014
Board Game brainstorm Ideas
I'm pretty sure I want to do something creepy, with a Wednesday Addams type of theme, but I have a bunch of ideas below worth going over.
1.
The Blackwood Manor: 3-4 players as young spooky
goth girls similar to Wednesday Adams discovering the secrets and fun surprises
of a haunted house.
2.
The Great Escape: navigate traps and villainous
situations as you try to escape an evil circus
3.
Under the Full moon: 3-5 players hunt down a
werewolf terrorizing a dynamic town
4.
9 circles: Players solve puzzles representing
the 9 circles of dantes inferno. Sand timer to do little puzzles.
5.
Maya the board game: UV mapping is a puzzle,
modeling is building challenge from cards, poly count is amount of cards in
hand and can change with project cards.
6.
Haunting: dice heavy game where players are
ghosts who are competing in trying to spook inhabitants of houses the fastest.
Cards in hand decide effectiveness of haunting and dice is power of spook.
7.
Nuclear Family: a perfect white picket fence
family all wants to kill each other while keeping up appearances.
8.
Slam Snack: Game takes place in a refrigerator
where food fights to stay good. Card matching and strategy game.
9.
Fall of Titans: Fantasy card game taking down
massive destructive titans. 1 player is titan and 2-4 players are factions
working together.
10. Wolves among sheep: Tiling game with sheep and
wolf pieces. Goal of game is to empty hand by completing sheep with wolf heads.
11. Mr
Candy has sharp teeth: 4 children are stuck in a carnival with a maniacal
clown. Children make traps together to catch him using the rides and
attractions. Carnival games are games of chance to win upgrades.
12. Mr. Dino: after a long day at the plants, Mr
Dino comes home and plays with his son. Short minigames to win fun cards. 5 fun
cards wins the game.
13. Night
of the Punkins: the night after
Halloween the Punkins come to life and create mischief. Game has spinner and
plays like LIFE.
14. BvG:
It’s all out war and the Boys are at war with the girls. Use waterballoons and catapults
to destroy the other team while building up your club house.
15. Graveyard
Shift. A corpse’s wallet is missing and
he doesn’t know which grave he left it in. Help a zombie find his wallet
before he gets hungry again.
16. Hospital
breakup: You are a newborn baby and you rally up the delivery room to escape
the hospital and go out into the world. Situation cards and a board with
multiple hospital wings.
17. Betcha
can’t Do this: Players must play cards that match a given topic and if they do
not have one, they must do something strange listed on the topic card
18. Land
of ghouls: territory conquering game with vampires, werewolves, ghost girls and
laboratory monsters.
19. WHO?:
One player ate the last slice of cake, but who was it. Plays like clue mixed
with majoras mask. Time limit large part of game
20. Snerk: Use your hand to build a tower that
will fall when it is not your teams turn by using certain pieces and tactics,
as well as precarious challenges.
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