Now that I am in my second year at Ringling, I have had some time to reflect on certain projects and glean some information from my projects as well as figure out exactly what I learned and how it applies to my major.
One of the first projects that I did, was a project on focal points and leading the eye to the subject. I chose the concept of a little girl running from/fighting giant spiders. The project required us to use four type of focus points, as well as 4 unique focal points.
I learned a good deal about leading the eye, and this relates very much to gameplay and objective design in video games. Many games use the idea of following the light, and the correct path is usually the brightest/has leading lines or some unique color.
My second project that I felt contributed something unique and interesting, while being one of my favorite projects was the Thorne Room, which is a 1/12 scale room meant to look full scale.
I learned a good deal about composing a scene and creating an inhabitable space. As well as this, it helped me learn to tell a story in still images while still being subtle.
My final project, which really helped a huge amount make me excited about creature 3d model, whether they be in maya or in real life with sculpture mediums, is the Grunt.
It helped me understand silhouettes of figures and objects, use of different textures and creating an overall unique concept and bringing it to an finish.
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