Sunday, February 8, 2015

Racing level stunt research.

As soon as I think of stunts, I think of jumps. BUT, in racing games, big jumps are totally weaksauce, so I thought to go more extreme and find something that I have never seen before in a game (at least the ones I have played).  I saw this video and I knew that I wanted to implement a portion of my level with some sort of stunt like this, even if an artificial force keeps you to the wall.


When looking into interesting mechanics in games that impact the track, whether it is helpful tot he player or actually hinders them, I immediately was reminded of Tick tock clock from Mario Kart DS and 8. Throughout the level, there are clock hands and gears that can act as shortcuts and death traps depending on how you approach them.

You can either go around the clock hands, or if you're daring, you can try to use them as a shortcut. each lap, they change position and become harder to use. In another part of the level, the clock hands are a path to death on the first 2 laps, but on the 3rd lap, they are a huge shortcut. 

A cool example of a level where the level is essentially attacking you and all other racers is Motorstorm Apocalypse "Bridge to nowhere" The cliffs are falling apart around you, making the racing surface uneven and ripe for ramming other racers to their doom by way of falling off the level or exploding against a wall. At one point in this playthrough, the light house falls and create a large obstacle in the middle of the road. 


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