On my first day of senior year, as a way to try to preliminary test the stability of my thesis project and get an initial result for building on Unreal Engine 4.12.5 after moving my thesis file from 4.10.0, I decided to package my project with no alterations from Junior year.
Each time that I packaged for Windows 64 bit on the lab computers in 308 (my only school computer lab test), I would get an unknown cook error and subsequently have the package fail. I didn't even have to ask anyone if they had the same error because a classmate popped in after class and asked if anyone had the same error. I also heard that another classmate was having the same issue, so I was curious to do some tests on my home PC with positive result.
MatineeZaq is my original file that I used throughout junior year, and Zschlang_HOME is a new file that I migrated all vital assets from MatineeZaq into, due to having left starter content on foolishly and wanting to have a clutter free file.
I managed to get to package success at home with my thesis project on both 4.10.0 and 4.12.5 on my home PC. Based on this test of multiple projects and versions used and currently being used within the project, I can assume that the "unknown cook error" is currently a issue isolated to the labs, at least in my case. I plan to update this with the last data point for the school test of my new project file, and to try to troubleshoot the issue both myself and some peers are experiencing.
I managed to get to package success at home with my thesis project on both 4.10.0 and 4.12.5 on my home PC. Based on this test of multiple projects and versions used and currently being used within the project, I can assume that the "unknown cook error" is currently a issue isolated to the labs, at least in my case. I plan to update this with the last data point for the school test of my new project file, and to try to troubleshoot the issue both myself and some peers are experiencing.
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