For my particle, I want to make blowing sand and dust in the wind. I used a combination of an official unreal tutorial and an eat 3d tutorial to make 1 first layer of my particle.
I used the Unreal tutorial to make an interesting material that can be dynamically affected by a particle system for X and Y offset.
The eat 3d tutorial I used to learn how to make it spawn in the correct manner, although their tutorial was for static dust, which while I cannot say if that will be 100% useful for my main particle, I wil msot likely use it for the more idle areas of my track (such as in the section of my track where you go through the gun tunnel, despite being a short section.)
I will most likely add on at least two more modules for the particle such as a smoke texture for the small shifting sands and also a dynamic material that acts as a sheet of sand.
Here is my visual target for my final particle once assembled, and the two videos I used to make my particles.
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